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Loop hero camp layout
Loop hero camp layout













These cards provide a special effect and work like landscape cards. Rock, Mountain, Forest, Thicket, River, Desert, Sand Dunes, Meadow, Suburbs

#LOOP HERO CAMP LAYOUT CODE#

Import Map: This button will read the textbox, and generate the layout from the code onto the grid.Spider Cocoon, Vampire Mansion, Battlefield, Blood Grove, Bookery, Road Lantern, Smith's Forge, Chrono Crystals, Outpost, Witch HutĬards that are placed directly onto the road/path.Ĭemetery, Village, Grove, Wheat Fields, Swamp, RuinsĬards that can be placed on a free tile anywhere not near the road. Generate Code: This button will clear the textbox, and generate the code for the current layout.Codes: The textbox in the bottom right corner of the menu can be used to either copy the code of the current layout, or paste a saved or copied layout into the tool.

loop hero camp layout

Any tiles disabled that have transformation requirements (such as blooming meadows requiring meadows) or grouped tiles (such as deserts and sand dunes) will be disabled alongside the tile that it is grouped with. By clicking on the tile, you can either enable or disable the tile from showing up on the selectables tiles list in the tool.

  • Toggleable Tiles List: The tiles shown here display the current tile sprite it is using.
  • Please note that this is currently an in-progress feature and not every tile available in the tool will have an image associated with it.
  • Toggleable Tile Display: At the top, there is a checkbox there you can select to use images instead of colored tiles.
  • To access the menu, you can either click the grey tile in the top-right corner (Labelled as "Click here or press to open the menu"), or press the key. Any tiles diagonal to the specified tile are not included.) (Adjacency in this case is tiles that are immediately touching the specified tile. This number will only be displayed on tiles that have adjacency bonuses, and display how many adjacent tiles there are to the specified tile. Numbers that are displayed on top of tiles are known as 'adjacency' counts. Special tiles that only generate when a condition is reached (such as a goblin camp) will display once the minimum requirement has been met. To clear the whole board at once, you can click the key.Īlong the right-hand side is the calculator display, which shows all stats that will be affected by the currently placed tiles, along with how many of any tile you have placed. To remove tiles, you can either switch back to the 'None' tile and draw over the tiles you want to cleaer, or alternatively you can hold right-click and drag to clear tiles. With a tile selected, you can left-click and drag to begin placing the selected tile.

    loop hero camp layout loop hero camp layout

    To choose which tile you would like, click one of the displayed tiles along the top of the tool. The tool allows you to select from a range of different tiles to place down on the grid. The tool also features a sharing function that allows you to export a code to save any efficient worlds created that would like to be shared or kept as backup, which may be imported back into the tool at anytime. This was originally built for those who are not too confident in knowing how much stats will be affected before or when building (myself for example), so the ability to plan ahead and have a reference map on the side for me felt quite handy, and wanted to share it with others who might get some use out of it. The tiles placed down will give statistics on what they affect, and if tiles have any adjacency synergies (such as rivers turning into an oasis when beside a desert/sand dune), these will be displayed in the tool and give the stats information as well. The tool allows you to build your world loop upon a new run, and place down various tiles such as thickets, rivers, deserts (and more to come) to find the most viable setup you would like to achieve before starting to plop down your tiles in-game.













    Loop hero camp layout